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POCO: Character Introductions 

Description

As part of this video game's social media campaign, I put together these character introductions posts for Instagram. The background illustration was done by Natalie Wu, I posed, lit, and rendered the 3D characters in Autodesk Maya, and made the final composite in Adobe Photoshop. 
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LIGHTS

POCO: SHMCon Announcement 

Description

Our video game tabled at the San Jose State University's Shrunkenheadman Club Convention. To promote our project and the merch we were selling, I created this image carousel for social media. I created the background illustration in Procreate and added typography and images in Adobe Photoshop. 
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POCO: Character Introductions 

Description

For POCO's social media campaign, I spearheaded our team introductions. I created two different template designs for these introductions, one with an option for a photo portrait and another with an option for a doodle/illustration instead. I used Adobe Photoshop for these graphics.
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